The Season 2 changes to Jago made him more fair, but still a substantial threat now that his anti-airs and strong footsies tools do more damage. Jago's instinct was fundamentally reworked, giving him new options for scary fireball pressure and combos that can give Jago very large health swings. Shadow Wind Kick's range was reduced to only go about 60% of the screen, giving characters some breathing room and the ability to attempt to keep Jago out.
Jago: The change in manual system might have hurt Jago the most, as he was the most capable character for manuals in Season 1.Some of this information will be duplicating what was said on the History of Season 1 page, but in the context of how the character plays in Season 2. The characters also received some changes. In addition to many Season 2 characters having a recapture move, some Season 1 characters also gained the ability to recapture, such as Sabrewulf's shadow Jumping Slash and Orchid's air throw. The recapture mechanic was added: Certain moves, such as TJ Combo's Tremor, and all air counter breakers, will slam the airborne opponent back into the ground, where they can be comboed by auto-doubles and linkers.Despite these changes, manuals remain very difficult to reliably combo break in Season 2. Manuals following linkers gain restrictions, extra hitstop added: Manuals are difficult to break, so Season 2 added a restriction on what strengths can be performed, and extra hitstop was added to help a defender break more easily.This change matches nicely with the fact that combo breakers can be performed in more situations than in Season 1. Combo breakers are now soft knockdown: Players quick rising after a combo breaker keeps the game flowing quickly and reduces the punishment of being combo broken, as the defender can no longer perform his most ambiguous offense after landing a breaker.
This brings the "two-way interaction" into air combos. Air breakers and air counter breakers were added: If the offensive player is in the air, the defender can now combo break and the offensive player can also counter break.This also means long combos that make it to ender level 4 are extremely damaging when using a shadow ender.
Patch 2.0 Beta: "The TJ Combo Patch (Season 2 Beta)" - ( patch notes)Īs mentioned in the preamble, this was the big first Season 2 patch that re-envisioned some of the game's mechanics and character balance for the Season 1 cast, and brought in TJ Combo as a playable character. New character patches came once per month from Season 2's launch until ARIA's release in May. While Season 2 would not officially launch until October 15, most of the initial Season 2 gameplay changes went live in the September beta and each subsequent patch saw refinements in character and system balance, and a new character added. It launched with a large assortment of character and system changes on Septemin a beta phase, with TJ Combo as a new playable character. Season 2 was the first version of the game with Iron Galaxy as the primary developers.
Her past is largely unknown, even to herself.